Minecraft Version 1.7.2

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1.7.2, the first release of The Update that Changed the World, was a major update to Minecraft, which added many new biomes, new generated structures, new flowers, stained glass, better networking, new commands and more.

Additions[edit | edit source]

General[edit | edit source]

  • "Now contains 32 random daily cats!"
Particle effects
  • Fishing has particle effects.
    • Bubbles will show up moving towards the bobber just before the player has something on the hook. This has the appearance of a fish swimming towards the hook.
  • Falling has particle effects.
    • Particle circumference size depends on distance fallen.
    • Particle appearance depends on the block landed.
  • "Repopulation"
    • Breed two cows with wheat,
    • Requires the "Cow Tipper" achievement.
  • "Diamonds to you!"
    • Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag.
    • Requires the "DIAMONDS!" achievement.
  • "Adventuring Time"
    • Discover all Biomes.
    • Requires the "The End?" achievement.
    • Did not fully work until 1.8.
  • "The Beginning?"
    • Spawn the wither.
    • Requires the "The End." achievement.
  • "The Beginning."
    • Kill the wither.
    • Requires the "The Beginning?" achievement.
  • "Beaconator"
    • Create a full beacon.
    • Requires the "The Beginning." achievement.
  • Distance by Horse
  • Junk Fished
  • Treasure Fished
  • Mobs statistics

Command format[edit | edit source]


World Generation[edit | edit source]

  • Acacia Tree
    • Curved trees made of acacia wood.
    • These spawn in savanna biomes.
  • Dark oak trees
    • Very thick and short trees, made of dark oak wood.
    • These spawn in roofed forest biomes.
    • Require a 2x2 configuration of saplings to grow.
  • Each new tree has their own leaves and saplings.
  • Mesa
    • Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock.
      • There are seven colors including normal, orange, red, yellow, white, light gray and brown.
    • Has a floor similar to a desert biome, but made of red sand instead of sand.
    • Dead bushes spawn in this biome.
    • Occasional dying forests spawn on top of the clay mountains.
    • There is no rain in this biome.
  • Savanna
    • Generate with acacia trees.
    • Horses can spawn in this biome.
    • Villages may generate in here.
    • There is no rain in this biome.
    • Very flat with plateaus and the occasional giant mountain.
  • Sunflower Plains
    • Exactly the same as plains, but can spawn sunflowers.
  • Roofed Forest
    • Generates with giant mushrooms.
      • Aside from mushroom island, it is the only biome to do so.
    • Has dark oak trees closely packed together – "dark and dangerous under the canopy, even during the day".
    • Monsters will most likely be able to spawn during the day and the night.
  • Birch Forest
    • A forest made entirely of birch trees.
  • Flower Forest
    • Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium.
    • Very densely packed with the various new flowers, including dandelions, but excluding sunflowers.
  • Taiga
    • Now generates without snow.
    • The old variant with snow is called "cold taiga".
  • Mega Taiga
  • Extreme Hills+
    • Goes considerably higher than the normal Extreme Hills.
  • Ice Plains Spikes
    • Contains giant ice spires similar to upside down icicles made of packed ice.
    • These ice spikes can reach y=120 from normal ground.
    • Lakes of packed ice are dotted around the biome.
  • Deep Ocean
    • Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30s.
Biome Variants/Technical Biomes
  • Over 20 variants for the biomes.
  • M – Biomes with an M variant are much rarer than any other variant.
    • Extreme hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
    • Desert M has patches of water unlike normal deserts.
    • Birch Forest M has taller birch trees than usual.
    • Savanna M has grassless dirt (coarse dirt in 1.8 and above) and mountains that can generate above the clouds and up to Y: 220 on rare occasions.
  • Plateau – Biomes with a plateau variant are like the hills technical biome, but flattened at the top.
    • Savanna plateau and mesa plateau are the only examples.
      • These are landforms which are raised by up to about 30 blocks and have flat tops.
    • Mesa Plateau F – A variant of the plateau with trees.
  • Mesa (Bryce) – A rare variant of the mesa biome which works similar to ice spikes, with tall clay spikes generating from the sandy mesa floor.
    • Looks like a proper canyon.
  • Hills – More technical hills biomes have been added to fit with the new biomes.
    • Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.
  • Beach – Separate certain biomes from oceans and rivers.
    • Stone Beach is composed mainly of stone and often generates between an Extreme Hills biome and a body of water.
    • Cold Beach is composed of Sand with a layer of snow on top.
      • Usually generates between a cold biome, such as ice plains, and a body of water.
World type
    • It scales up all world generation rules, so it uses the entire world height.
      • Almost all biomes can generate huge mountains that can reach well above Y: 200.
        • Extreme Hills biomes frequently reach the world height limit at Y: 256.
        • Swampland and ocean biomes are unaffected by this world type.
    • Extremely resource intensive and requires powerful computer to run.
    • Ravines here can reach down to bedrock.
    • Contains numerous various landforms that are very rare or non-existent in default generation.
      • Some examples include floating islands, overhangs, large water and lava falls and huge indents.
    • Taiga biomes reach such altitudes that snow starts generating (about Y=130).
    • It was created to test a fix, to reduce the number of lighting glitches, but it was kept as a feature on request of Notch.

Blocks[edit | edit source]

Stained glass
  • Glass can be dyed into all 16 colors.
    • This is done by putting a colored dye in the center of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass.
  • Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes.
    • Doing this yields 16 stained glass planes, like normal glass.
  • Water, nether portals and other stained glass blocks remain visible when looked at through a stained glass block.
  • Looking through a solid wall of glass blocks, is equivalent to looking through a single piece (this does not apply to glass panes of any kind).
    • Air blocks make the view blurrier each time.
    • Adjacent glass of different colors will ignore each other's colors, and will only render the terrain behind, with the color of the outermost piece of glass.
    • Other translucent blocks may have different effects.
  • Has ID number 95, which replaces the Locked Chest's data value.
Wood Varieties
  • Acacia wood
    • Silver outside with orange inside.
    • Makes up the acacia tree; found in Savanna biomes.
  • Dark oak wood
    • A darker version of the oak wood.
    • Makes up the dark oak tree; found in Roofed Forest biomes.
  • Acacia wood planks
    • Orange in appearance.
  • Dark oak wood planks
    • Same texture as normal oak planks but darkened; almost black.
  • Acacia and Dark Oak Wood Slabs.
  • Acacia and Dark Oak Wood Stairs.
  • Acacia and dark oak saplings added.
    • Dark oak saplings require a 2x2 configuration to grow, much like big jungle trees.
  • A 2x2 configuration of spruce saplings on the ground, can create the large spruce trees from mega taiga biomes.
    • Regular spruce trees still grow.
Leaves variants
  • Acacia and dark oak leaves.
    • Both visually identical to regular oak leaves.
Packed ice
  • When broken, it does not turn into water, like normal ice blocks do.
  • Does not melt.
  • Opaque, rather than translucent like normal ice.
  • Dirt variation that fails to be transformed to it through any method.
  • Only found on Mega Taiga Biomes.
Grassless Dirt
  • Grass or mycelium cannot grow on it.
  • Obtainable only through commands.
  • Does not spread.
Red sand
  • Generated in the Mesa biome.
  • Behaves like normal sand.
    • Falls like sand or gravel.
    • Can be smelted into glass and crafted into TNT.
  • Red, orange, white and pink tulips.
    • Can be crafted to red, orange, light gray and pink dyes, respectively.
  • Blue orchid
    • Can be crafted into light blue dye.
  • Allium
    • Can be crafted into magenta dye.
  • Azure bluet
    • Can be crafted into light gray dye.
  • Oxeye daisy
    • Can be crafted into light gray dye.
  • Poppies
    • Replacement for the rose.
      • Looks very similar to it.
    • Can be crafted into red dye as well.
  • All new flowers can burn.
  • All new flowers are randomly offset horizontally, like tall grass.
Two block tall plants
  • Applying bonemeal to them, causes them to dispense their respective flower item.
    • Therefore, all two blocks tall flowers are renewable.
  • Sunflowers
    • Typically face East.
    • Can be crafted into 2 yellow dye.
  • Peony|Peonies
    • Can be crafted into 2 pink dye.
  • Rose bushes
    • Can be crafted into 2 red dye.
  • Lilacs
    • Can be crafted into 2 magenta dye.
  • Double tall grass
  • Large Ferns
    • Two block tall variant of fern.
    • Can be made by applying bone meal to ferns.
  • All new two block tall plants can burn.
  • All new two block tall plants are randomly offset horizontally, like tall grass.
Monster egg blocks

Items[edit | edit source]

  • Template:EffectLink:
    • Made by brewing a pufferfish with an awkward potion.
    • Enables the player to breathe underwater for 3 minutes (8 minutes if extended) without the oxygen bar depleting.
    • The potion and particles are dark blue in appearance.

Non-mob entities[edit | edit source]

Minecart with command block
  • Can only be obtained using commands.
  • Activate using activator rails.
  • Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed).
  • Can be success tested by going over a detector rail connected to a redstone comparator.

Changes[edit | edit source]

General[edit | edit source]

  • Block and entity bounding boxes are now completely black instead of dark gray.
Resource packs
  • Complete menu overhaul with two columns, for selecting which amongst your downloaded resource packs should be rendered.
    • The ability to select multiple resource packs at once.
    • Resource packs at the top take precedence over those below, if files appear more than once.
    • Allows for non-manual merging of multiple packs.
      • For example: a sound pack and a different texture pack, etc.
  • Servers can now offer default resource packs.
    • Can be configured to be "enabled", "disabled" or "prompted".
  • The player is now able to add new sounds using resource packs, rather than replacing previously existing sounds.
  • Resource packs can remove, supplement, randomize and group sounds using JSON.
  • Max size increased to 50 MB.
  • Sounds and music are stored together in the new .minecraft/assets/sounds folder.
  • Music now pauses when pausing the game.
  • Several lighting issues fixed.
  • A lot fewer "black spots" in terrain generation.
    • Some black spots occurrences have to be kept, in order to avoid a bug in world generation, associated with a complete removal of them.
  • Torch bugs in strongholds and abandoned mineshafts have been fixed.
  • The light level actually falls to 7 during thunderstorms.
    • Before it stayed at 12 like normal rain, but hostile mobs could spawn as if the light level was 7.
    • The clouds go black and the sky goes much darker.
Chat system
  • "Saved screenshot as" messages can be clicked to open the screenshot
    • It takes the player out of the game and into the ".minecraft" folder.
  • Ability to open a URL from the chat by clicking on it.
  • Names can be clicked to PM people.
  • Support for both hover and click events on the chat through Template:Cmd.
    • Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}.
  • In creative mode, the display symbol for the Decoration Blocks tab, was changed from Rose to Peony.
  • The armor boxes go black when the cursor is away from them.
    • Putting the cursor over an armor box, will cause it to display what armor is put there.
  • Grouped a few options into the Controls section:
    • Allowed rebinding of 1–9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key) and camera switching.
  • Added sprint button, which will be kept engaged while held (it's left control by default).
    • Double tapping forward still works.
  • Music & Sounds
    • Now is divided into different classes, to control each one independently:
      • Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment.
  • Video Settings
    • Render Distance is now a slider ranging from 2–16 chunks.
    • Max Framerate is now a slider ranging from 10–250 fps and then Unlimited.
    • Mipmapping can be set to levels 1–4 or disabled.
    • Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled.
  • Super Secret Settings
    • Plays a random sound when clicked and cycles through various shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, anti-alias and then back to normal.
    • The player can remove the shader by pressing F4.
  • Language Selection
    • Added 'Force Unicode Font' toggle, which allows the player to change whether Unicode font, is forced for text or not.
Network Code
  • Completely rewritten – uses Netty.
  • Most packets won't change, handshake and ping procedure redone.
  • There is now a packet length header.
  • Now done using Log4j 2.
  • Default logging location is now in logs/latest.logs; older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup.
  • The way logs are saved can be changed, for example: html pages, databases, errors only or no logging at all.
Server list
  • Can be refreshed using Template:Key.
  • Added server icons.
  • Added support for multi-line MOTD comments, which do not go off-screen.
  • Hovering over the player count will show the name of up to 12 online players.
Minecraft Realms
  • Started preparing buying support internally.
  • Started offering an option to download the world map.
  • Are now stores per world/server.
  • Achievement screen can be zoomed in and out using the scroll wheel.
  • Achievements don't appear on the achievements screen if more than five achievements need to be achieved first.
  • When a player earns an achievement, it is announced in chat.
    • This can be turned off on servers by changing a line in the server.properties file.
      • Can be hovered over to show an achievement tooltip.
    • Cannot be turned off in Singleplayer.
  • The achievements 'Time to Mine!', 'Time to Strike!' and 'Time to Farm!' are now obtainable by crafting the given tool with a material other than wood.
  • Are stored per world/server on the same folder as statistics.
  • Statistics for blocks, items and mobs don't appear on their respective tab in the Statistics screen, until it is updated to be more than zero.

Gameplay[edit | edit source]

  • "Unbreaking" can now be applied to any item with durability.
  • New enchantments for fishing rods that can bias the outcome of fishing.
    • "Lure" – reduces wait time to catch an item; increases the chance of catching fish and decreases the chance of junk and treasure.
    • "Luck of the Sea" – increases chance of getting treasure and decreases chance of getting junk.
  • Enchanted books can receive multiple enchantments at once.
Nether Portal
  • Can now have different width and height, to allow for design variations.
    • If the one in the Nether is big enough, ghasts can go through them.
  • Portals can be activated when any fire block appears inside the frame.
    • Before only the bottom-most blocks would work.
  • New nether portal building rules: Any rectangular size from 4×5 to 23×23.
  • Removed the thin fog around the player.
    • Fog is only at the edge of the visible chunks.
Death Screen
  • If the player dies and selects the 'Title screen' button, a prompt will ask if they are sure they want to quit, and give the player the options to go to the title screen or respawn and continue playing.

Command format[edit | edit source]

  • Can now use statistics and achievements to create objectives.
    • Added 744 new objective criteria that were previously tracked only through statistics and achievements.
NBT format
  • Unbreakable tag.
    • Applies to items with durability.
    • Nullifies any usage dealt to the item.
  • List tags no longer need to be named.
  • No longer crashes when given the wrong type (integer/short).
  • Added <structure>.dat files in data folder for storing structure data.
    • Contains .dat called Village.dat, Fortress.dat (Nether Fortress), Temple.dat (Desert Temple, Jungle Temple and Witch Hut), Stronghold.dat, Mineshaft.dat and others.
    • NBT structure consists of the individual parts of each structure, labeled "children," the chunk it originates in, a tag called BB, and an ID for what type of structure it is.
      • The children tags have information on each part of the structure and the type of part it is.
Block/Item IDs
  • Can be referred to by their names, instead of numbers in commands.
    • Will be the only option in the future.
    • Necessary for the Plugin API.

World Generation[edit | edit source]

  • Jungle
    • Melons can now be found in patches similar to pumpkins.
    • Jungle biomes have been made much rarer.
    • Has a jungle edge which has less foliage, but slowly leads into the main jungle.
    • Jungle trees now generate with branches.
  • Swampland
    • Grass is greener and fluctuates more in color, depending on biome temperature.
    • In shallower parts, the coast is covered in staggered dirt block with lily pads between them.
    • Spawn with Blue Orchid flowers.
  • Plains
    • Generates three of the new flowers – azure bluets, oxeye daisies and sometimes tulips.
    • Double tall grass can also generate here.
  • Extreme Hills
    • Snow at high elevations of over y=95.
    • Contain Stone and large dirt patches.
    • Gravel can replace ground cover.
    • Flat valleys near sea level.
    • Can generate up to y=150, slightly above the clouds (previously y=124).
    • Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate.
  • Cold taiga
    • Old taiga biomes have been renamed to "cold taiga".
    • The name "taiga" is now used for a variant without snow.
  • Ocean
    • Oceans are smaller and take up much less of the map.
    • Contain only gravel on the floor instead of sand, dirt and gravel.
  • Gravel Beaches
    • Appear more often.
Categorization of Biomes
  • Four main categories based on temperature:
    • Snow-covered, cold, medium and dry/warm.
  • Biomes will attempt to avoid getting placed next to a biome that is too different to itself.
Elevation of biomes
  • Much greater variation of elevation in general.
  • Most biomes can generate to y=100.
  • Hills technical biomes have been made taller.
  • Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all.
  • Biomes with a base temperature of 0.15 or less, snow instead of rain.
  • Biomes with a base temperature of 1.5 or greater, don't rain[citation needed].
  • Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures.
  • Temperature decreases by 0.05 every 30 blocks increase in altitude.
  • Are less dense and interconnected.
Witch Huts
  • Now generate with a Witch inside.
    • They formerly generated empty, with Witches spawning inside later.
Bonus Chests
  • Bonus chests can also contain Acacia logs.
World boundary
  • All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
    • This includes air blocks.
    • This creates essentially an invisible wall at the boundary.
    • As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.
      • Despite that, the camera can still move normally.
    • Ghost chunks still generate.

Blocks[edit | edit source]

  • Wooden logs have different textures for their top and bottom
    • Oak Logs remain the same, as if being the default.
Wooden slabs
  • Can only smelt half as many items as wood, when used as fuel.
Weighted pressure plates
  • Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present.
  • For light weighted pressure plates, every entity adds 1 strength to the signal.
  • For heavy weighted pressure plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2).
  • Cauldrons with water in them will put out burning entities, taking away one water level each time.
Sugar canes
  • Color/shade is affected by the biome color (similar to leaves, grass and vines).
Dead bushes
  • Removed and replaced by poppies.
    • Look very similar to the old roses.
  • Still exist in the form of rose bushes.
  • Is now a block rather than the absence of a block.
    • This allows for specific air blocks to be marked and identified through data values.
  • It lacks an item form.
    • Attempting to /give it to a player, will result in that inventory slot having no item.
Command blocks
  • Show what command it ran recently in the GUI.
  • Extended character command limit to "many thousand characters".
Locked chest
  • Removed completely.
Iron bars & glass panes
  • Connect to each other and glass blocks.
    • This includes panes of different colors.
  • They are exactly 2 pixels thick.
Ferns, dandelions & dead bushes
  • Are now randomly offset horizontally like tall grass.
Ice, nether portal (blocks) & water
  • Are visible through each other.
  • If water is directly adjacent to ice, when looking through the ice, the player cannot see the water, but not vice-versa.
    • This allows for custom fish tanks.
  • If water is not directly adjacent to ice, the player can see the water through ice and viceversa.
  • The player can no longer see the water surface from underwater.

Items[edit | edit source]

Enchanted books
  • Can receive multiple enchants at once.
Written books
  • Can be cloned by crafting them with an unused book and quill.
    • Can clone multiple copies of the same written book, by putting more book and quills in the crafting grid.
    • A book can be cloned infinitely many times, regardless if it's the original.
  • Can now be stacked up to 16.
  • Maps in item frames cover the whole block face, so that connected maps join together smoothly.
    • They won't display player markers then.
  • Each different type of block has a different shading on the map.
  • It now show colors for colored wool and stained clay, allowing a wider range of colors visible on maps.
Flint and steel
  • Is now a shapeless crafting recipe.
  • Can be used to ignite creepers.
Fishing rods
  • Can now be enchanted to bias the resulting loot from fishing.
Shears, fishing rods and flint and steel
  • Can be enchanted with "Unbreaking".
Technical blocks

Mobs[edit | edit source]

Iron golems
  • Reduced the lag that zombies created by pathfinding.
  • Now drink a potion of water breathing, when they are trapped underwater.
  • Can drop a potion of water breathing upon death, as a rare drop.
  • Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns.
    • They usually spawn in pairs.
    • They have roughly the same spawn rate as the enderman.
Zombies & skeletons
  • Zombies and skeletons can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment.
Baby zombies & baby zombie pigmen
  • Can walk in one block tall spaces
    • Their hitbox remains the size of that of an adult.
Spiders, cave spiders & endermen
  • Don't become hostile when attacking them in creative mode.

Non-mob entities[edit | edit source]

Item frames
  • Now drop the item inside them when they are punched.
    • Then drop themselves if they are punched while empty.
  • Will display the name of the item they hold (if it is custom-named) when looked at up close.
  • Maps display on the full face of the block.
    • They won't display player markers then.
    • The side texture then is similar to that of oak planks.
  • No longer inflict fall damage when running aground (old boats need to be replaced for the fix to apply).
  • Slightly improved durability from lily pad impacts.
  • Boats have been reverted to the previous "WASD" controls.

Fixes[edit | edit source]

96 bugs fixed:

  • Template:Bug – Sprinting works inconsistently - very aggravating on PVP servers
  • Template:Bug – Sky/lighting doesn't get darker during a thunderstorm
  • Template:Bug – V-Sync in Window mode, settings not activated between sessions
  • Template:Bug – Armor with Protection on it seems to reduce against hunger damage
  • Template:Bug – Some Zombie Pigmen are missing their swords in the nether
  • Template:Bug – Black Lighting under overhangs
  • Template:Bug – Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere
  • Template:Bug – Birch and Spruce trees do not grow directly next to one another
  • Template:Bug – Transparent texture makes transparent texture behind invisible
  • Template:Bug – Spawn eggs and firework stars are pure white when held by zombies
  • Template:Bug – Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
  • Template:Bug – Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
  • Template:Bug – Cyrillic font not displaying on signs and in chat (Russian language)
  • Template:Bug – Double-clicking to join a server results in 'cancel' button activating
  • Template:Bug – Cauldron water does not put out fire / damage blaze
  • Template:Bug – Silk Touch, pre-lit Redstone Lamps
  • Template:Bug – Baby Zombies do not drop any loot / xp
  • Template:Bug – Saplings placed on Farmland are not affected by Bonemeal
  • Template:Bug – When mobs start to attack you in survival and you switch to creative mobs keep attacking you
  • Template:Bug – Sound level resets
  • Template:Bug – Sounds (e.g. Mobs / Portals / Water) Don't Immediately Fade
  • Template:Bug – Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • Template:Bug – 10 MB server texture pack limit too small
  • Template:Bug – Night Time Doesn't Immediately Allow Sleep
  • Template:Bug – The generation of terrain surface layer produces local straight glitches (fix included)
  • Template:Bug – Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick
  • Template:Bug – Command block text disappears if it's too long
  • Template:Bug – Opening a singleplayer world is counted as a multiplayer join in the statistics
  • Template:Bug – Incorrect usage string for `/scoreboard teams empty`
  • Template:Bug – Right- and left clicking at the same time will cause a block to be placed on top of a block which then gets removed
  • Template:Bug – Adjacent Obsidian Blocks prevent Nether portal appearing
  • Template:Bug – When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
  • Template:Bug – GS4 query listener fails to send player list when len(players) > 127
  • Template:Bug – Axes accelarate the speed at which Slabs are broken
  • Template:Bug – Uncapped framerate in certain screens causes high levels of GPU usage
  • Template:Bug – RCON and Scoreboard Command Output Formatting
  • Template:Bug – Missing usage string commands.scoreboard.players.list.usage
  • Template:Bug – Scoreboard team join command fails on invalid team name
  • Template:Bug – Scoreboard option seeFriendlyInvisibles not listed in usage
  • Template:Bug – The letters for the 'off' setting on smooth lighting aren't capitalized
  • Template:Bug – Minecraft crashes if you click edit or delete on a LAN game
  • Template:Bug – When typing Template:Cmd with a number higher than 4, it produces the wrong message
  • Template:Bug – When using an invalid number/name to the Template:Cmd command, no message will be produced
  • Template:Bug – Getting a locked chest pushed into your head crashes the game
  • Template:Bug – Fireworks sometimes don't stack when they should
  • Template:Bug – When re-sizing window before game loads internal view doesn't resize
  • Template:Bug – Attaching/detaching lead from far away in creative client-server desync
  • Template:Bug – When game opens in fullscreen, Realms Button is misplaced
  • Template:Bug – When you try to get on a horse from far away, you look a different direction
  • Template:Bug – Carpets Are Not Flammable
  • Template:Bug – Cobblestone Wall with blocks on top shows black light on its north side with Maximum Smooth Lighting
  • Template:Bug – Invisible Mooshrooms after shearing them through slabs
  • Template:Bug – Breeding mobs from far away in creative client-server desync
  • Template:Bug – Axe breaks all slabs in adventure mode - No drops for stone
  • Template:Bug – Massive Amount of "[SEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
  • Template:Bug – Boats Still Break on Lily's
  • Template:Bug – Crash near pyramid
  • Template:Bug – Packet250CustomPayload(dk)
  • Template:Bug – Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
  • Template:Bug – Server resource packs not implemented yet
  • Template:Bug – Textures disappearing after setting player walkSpeed to 0
  • Template:Bug – Sounds playing after leaving world
  • Template:Bug – Cannot /playsound records
  • Template:Bug – /playsound does not accept non-integer values
  • Template:Bug – Passive mobs don't spawn if you're riding a horse
  • Template:Bug – When fishing, sometimes the 'splash' noise when the bobber goes underwater does not exist
  • Template:Bug – Screen goes blank when modifying walk speed
  • Template:Bug – Portal death item duplication glitch
  • Template:Bug – Animals running forever after being hit
  • Template:Bug – Loading bar for Minecraft Realms/Online is bugged
  • Template:Bug – Minecraft has advice on an error report that should be deleted
  • Template:Bug – /spreadplayers confirmation text is wrong
  • Template:Bug – Constant minecart sound
  • Template:Bug – /scoreboard teams option color: Tab doesn't list all options
  • Template:Bug – Fullscreen mode displays only on part of screen
  • Template:Bug – The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • Template:Bug – Breeding animals gives xp even if doMobLoot gamerule is false
  • Template:Bug – The saddle equip sound effect does not play when equipping a pig with a saddle
  • Template:Bug – Successful hit sound effect does not match the sound in the assets sound folder
  • Template:Bug – The horse armor equip sound does not play when replacing it with already equipped armor
  • Template:Bug – Horse Breeding Doesn't Produce Markings Correctly on Foal
  • Template:Bug – Shearing sound does not play when shearing a mooshroom
  • Template:Bug – Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • Template:Bug – Jukeboxes play at the sound volume for effects until you change the music volume
  • Template:Bug – Oceans are too big
  • Template:Bug – Players appear offset for other clients after going through nether portals
  • Template:Bug – Flowing lava can be blown up by TNT
  • Template:Bug – Nether Portal has odd texture when looking at it from certain angles with Fast Graphics
  • Template:Bug – Sky changes color in Achievements window
  • Template:Bug – Spawn eggs can be used on top of water, but not lava
  • Template:Bug – Typo on "Unable to Load Worlds" screen
  • Template:Bug – Cannot enter fullscreen reliably on Linux
  • Template:Bug – Incorrect death messages after PvP
  • Template:Bug – Animation crash if frame #0 is not referenced
  • Template:Bug – Canadian English Language Selection Screen
  • Template:Bug – Language is broken

References[edit | edit source]

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Minecraft Wiki logo This article uses material from the Minecraft Wiki article 1.7.2, which is released under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License (view authors).